Chris Wick

Game Audio Technical Sound Designer

DEMO REELS

Sound Design and Technical Breakdown Demo Reels

Sound Design Demo Reel

Technical Sound Design Walkthrough

ABOUT ME

I am currently a junior studying Music and Sound Design at DigiPen Institute of Technology. With 11 years of trumpet performance, most recently marching with the Blue Stars Drum and Bugle Corps in the DCI 2025 season, I bring a strong background in musicality and an intense attention to detail. I enjoy solving puzzles, viewing audio implementation as an extension of that passion. If you have a project that needs compelling sound, feel free to reach out; I would love to see what you’re working on.

SKILLS

Sound Design

One of my favorite parts about working with game audio is creating bespoke sound effects to use in my projects. Starting with a field recording, processing it to my hearts content, and finally syncing it with media is a very rewarding creative endeavor. I am most familiar with Reaper.

Audio Implementation

I live and breathe audio implementation. The process of bringing a game to life through sound and music is a one of a kind endeavor. Solving technical challenges so that the team's, and eventually the player's, experience is heightened makes the hard work worth it. I am most familiar with Unreal Engine 5 integrated with Wwise.

Composition

My background in musical performance and experience with studio production gives me a versatile edge when composing for games and linear media. When composing music I often gravitate towards the ensembles I perform in, small chamber groups and jazz ensembles.

CONTACT ME

Email: chriswick@purple.org
Youtube: https://www.youtube.com/@christopherwick2150
LinkedIn: https://www.linkedin.com/in/chris-wick-sound/

If you would like to discuss your project and how sound can elevate the experience, or just want to chat about game audio topics, please reach out.